Just created a page collecting all the Kinect 2 details, specifications and observations coming from the latest announcements of the Xbox One console.
Once again I’ll be speaking at the annual End User Event, also known as “Dutch Siggraph in a pub”, in Utrecht – The Netherlands this year.
In this talk we’ll dive deep into the Microsoft Kinect sensor, exploring how it works and why it’s a such a special little device.
We’ll look at using it for 3D scanning, 4D pointcloud acquisition, markerless body and facial motion capture.
With live demonstrations and comparisons to highend more expensive techniques and equipment.
Rounding up with an indepth look at how “Virtual Joep” was created.
More details here:
I’m very honored to share that according to a small article on FXGuide the cool people of The Sequence Group used my Brekel Kinect tools for a small section of an in-game Halo 4 cinematic called ‘Librarian’.
A friend of mine, Ben van Basten, just released a free BVH viewer on his site:
It can display pretty much any BVH file you can throw (including the ones coming from my apps) at it and can be nice to quickly browse through a bunch of files.
Just posted some info on my latest experiments creating a wearable Kinect setup for face tracking, based on the SnorriCam principle.
First of all a big thank you to all the beta testers of Pro Body and Pro PointCloud!
Hope you had fun playing around with the applications in the last two months and thank you all who pointed out bugs, missing features and workflows. Maybe not all of it found it’s way into the code yet but I promise they will in future development.
Both apps will be released officially on the 1st of January 2013 and will be available in both Trial and Retail form on this site.
Just like Pro Face, prices for Pro Body and Pro PointCloud will be set at $99 for individual apps.
With bundle prices available at $175 for two apps, and $250 for all three.
If you enjoyed beta testing keep an eye on this site as it may happen again soon
I wish you all the best for 2013!
The current beta’s for Brekel Kinect Pro Body and Pro PointCloud will be extended in the month of December in order to apply a little bit more spit and polish.
All of you on the current beta program should receive new license file(s) today or tomorrow.
Please go to the “Apply to be a beta tester” page if you’re interested in testing things out and help squash the last bugs.
One of the Brekel Kinect Pro Face users by the name of Marwin Portugal is working on an addon script for Blender to read the capture data.
Although he’s not finished yet you can download a WIP script that already supports the Animation Units from his page here:
Microsoft’s Channel 9 community featured one of the projects I did the Kinect development for.