Markerless, video-based facial motion capture part 2
Here’s a second tech preview of our markerless, video based facial capture solution.
This time showing simultaneous capture of audio and integration with full body motion capture.
Presented as raw data to show the base quality of the tracking/retargeting.
Contact info@motekentertainment.com for more information.
Markerless, video-based facial motion capture
Here’s a tech preview of a markerless, video-based facial motion capture solution I’ve been working on at Motek Entertainment.
Uhhhh and yes that’s what I look like in infrared on a wide angle lens, on the bottom left that is
Brekel Kinect v0.50 update
Motor/LED support doesn’t an additional driver anymore.
Plus this version should be more stable when doing long continuous recordings.
Have a good 2012!
“Sprookjesboom the movie” the trailer
The first Dutch CG movie to hit the theaters end of february.
Nearly done with all the visuals so we’ll be available for other cool (realtime) 3d character projects again
PCL KinectFusion opensource binary download
As you may know the amazingly clever people at pointclouds.org haven been working on an opensource implementation of the Kinect Fusion algorithm.
The original Microsoft Research implementation:
The open source Pointclouds.org PCL implementation:
It’s still in development and experimental, and only available as part of their unstable PCL coding libraries.
But out of curiosity I tried compiling the latest code from their svn repository to see it in real life. And I thought I’d provide it here for any non coders that are interested in it.
Keep in mind a few things though:
- I have not coded this, it’s the clever work of the people at pointclouds.org
- I currently don’t have any plans to integrate this with Brekel Kinect (yet)
- It may not be very useful at the moment, besides a technology preview
- As this is CUDA (GPU) accelerated, you NEED an Nvidia graphics card (probably of the 400 or 500 series), with recent drivers
- You need the very latest OpenNI drivers installed and working (try my 1.4.0.2 auto installer)
- No guarantees or support from me if it doesn’t work
Download KinFu
What I’ve been up to lately
Wonder why I’ve been a bit quiet lateley?
I’ve been busy working on the first Dutch 3D animated/mocap movie, “Sprookjesboom de Film”.
As a mocap supervisor and tool/pipeline developer.
In theatres in Holland/Belgium end of February
The 3D Tech Behind Virtual Production using Kinect
Here’s the presentation from this year’s Siggraph:
Brekel mentioned at Siggraph 2011
Thank you very much Geoff Richardson of Triangle Productions for mentioning my name during your Siggraph presentation at the Autodesk booth.
In case you missed it the presentation about the Under the HUD production will be streamed again live in the following two days here:
http://area.autodesk.com/siggraph2011/

Thwackers – Under The HUD presentations at Siggraph
“Under The HUD” will be a part of Autodesk’s presentation this year at Siggraph in Vancouver. Geoff will be demoing their workflow three days this week (all PST):
Tuesday 10:30am – 11:00am
Wednesday 10:30am – 11:00am
Thursday 11:00am – 11:30am
Rumor has it there will be a bit of Kinect and MoBu going on
You can also watch these live via Autodesks Virtual Siggraph streams:
Brekel Kinect v0.49 update
No new core features, just updated to work with the latest of the OpenNI drivers.
They should be a bit more stable, as well as offer quicker skeleton calibration.
This should make things less confusing for new users as well as all the versions are now aligned again to the latest and greatest.
Recurring users: make sure you re-download and re-run the auto driver installer please.